Foxhole Queues Calculator (FQC) has a simple goal: Planning your cooks and being able to share your queues to others.
How?
Easy, with the following steps:
Choose if you're working with a Factory or Mass Production Factory (MPF).
Put your desired cooks in the queue.
Generate a shareable link by pressing the button.
Give this link to your friend so they get to see the queues you have prepared!
Profit
Note: Your shareable link is valid for up to a day after creation, and can be extended once at least half of that time has passed!
Security?
Nothing is encrypted, if you don't want someone to get your link just don't give it to them.
Cookies & Local Storage?
We set one cookie (fqc_lang, for a year) if you switch languages. We also use your browser's local storage to remember things like your faction, factory/MPF tab, and running queue timers, for up to 30 days. None of it is sent to us or shared with anyone.
Issues? Questions? Don't trust it?
It's okay if all the above is a yes to you. You're always free to contact me on Discord through djscias.
I can be found in Foxhole's Official Discord and The Colonial Sigil Discord. I'll try my best to reply to all the concerns you might have.
CHANGELOG
Additions, changes and removals to the Foxhole Queues Calculator (FQC) are displayed here. The most recent update is at the top.
1.6 Lindsell
1.6.0
26th August 2026
Update FQC to Update 66.
Added:
Every queue now has its own Play/Pause button with a countdown timer, just like in-game - showing how long everything currently queued will take to finish. Press play to start it counting down; since Foxhole doesn't let you pause a queue partway through either, clicking it again while running just resets it back to the full time rather than freezing it, and editing the queue (adding or removing crates) while it's running does the same, since the game doesn't let you tweak an order once it's cooking either. When a queue finishes, the button turns into a green checkmark, and if you allow notifications when prompted, you'll get a desktop alert (with sound, depending on your system) so you know it's time to go check on it - handy for using the site as a build reminder while you're off doing something else.
The countdown is shown in a warning color as an upper bound rather than a guaranteed time, since world population affects real production speed (and for the MPF specifically, so does how many other orders are queued in that category) - hover the timer for details. For the MPF, pressing play first asks whether other orders are already queued in that category (landing first in an empty queue is rare), and if so, lets you type in your order's actual remaining time instead of assuming you're first in line.
A running queue timer now survives closing the tab or refreshing the page - come back later and it'll have kept counting down in the background, or already be waiting for you as a finished checkmark if it wrapped up while you were away. A queue you've only staged but never pressed play on still resets as before, so this only kicks in once something's actually cooking.
A language picker now appears in the footer, laying the groundwork for community translations. Languages only show up here once someone's actually translated them, so don't be surprised if it's just English for now - want to help out? Contribute a translation at FQC-i18n.
Changed:
Shift-clicking (or long-pressing) an item in the queue now removes every one of that item from the queue, mirroring the game, instead of clearing the whole queue line.
Fixed item tooltips (on queued items and item names in the changelog/about modal) occasionally becoming unresponsive site-wide after hovering one.
1.5 Ridgway
1.5.4
11th July 2026
A few small quality-of-life improvements.
Added:
A clear (×) button now appears in the item filter box once you start typing, letting you wipe the filter without selecting and deleting the text manually.
Shared Queue Links now have a reset button next to "Generate Queue Link" that pushes the expiration back out to a full day. It only becomes available once the countdown is halfway done, so it can't be spammed to keep a link alive forever.
Hovering over an item already in a queue now shows the same full tooltip (materials, description, etc.) as hovering it in the items list, instead of just its name - matching how tooltips work on queues in-game.
1.5.3
10th July 2026
Changed:
Fixed the Generate Queue Link button sometimes staying enabled after refreshing the page with an empty queue.
Small tooltip polish: item names are now properly vertically aligned with their faction icon.
The material totals at the top of the Queue box are now properly vertically aligned with their icons.
Ran a second data audit against the game's item database: corrected several description typos, fixed incorrect tech-requirement flags on 5 items, and filled in missing Equipment Slot data on ~30 weapons and items.
1.5.2
9th July 2026
Cleaned up the code behind the queue calculator and page structure - mostly no visible changes, but should be more reliable going forward.
Added:
Shift-click (or long press on mobile) a queued item to clear that entire queue line at once, matching the game.
Changed:
Mass Production Factories now properly show the "10% discount per crate up to 50%" note on every item's tooltip - previously it only showed up for some vehicles and structures, and never for other items.
Item ordering across most categories (Small Arms, Heavy Arms, Utility, Uniforms, Structures, and Vehicles) now matches their in-game listing order for both factions, making things easier to find.
Fixed incorrect uniform attributes on Velian Flak Vest, Fabri Rucksack, Remex Garb, and Legionary's Oilcoat.
BMS - Ironship had its icon updated.
The material order in the queue totals (both raw and crated) now matches the game's order, based on submitted feedback - keep it coming!
Ran a full data audit against the game's own files: corrected a number of item costs and names (e.g. Willow's Bane Ammo's name, King Spire Mk. I's name, and Structures' Material Pallet, among others).
1.5.1
8th July 2026
Changed:
The active category tab (Small Arms, Heavy Arms, etc.) is now remembered between visits, just like your Faction and Factory/Mass Production Factory choice.
Queue Links now last 1 day instead of 1 hour, since a Foxhole play session usually runs longer than that.
1.5.0
8th July 2026
Update FQC to Update 65, with a rebuilt backend that should mean fewer data mistakes (typos, wrong icons, etc.) going forward.
Added:
Air Raid Siren added.
Flight Mask added.
Naval Buoy added.
Changed:
20mm had its icon quality updated.
A lot of items have had their missing types added (e.g. "Field Gear", "Field Tool", ..)
Removed:
Liaison Transmitter was removed, receiving intel is no longer split between receive ground or air intel.
1.4 Addison
1.4.4
7th July 2026
Update FQC to Update 64.
Added:
HA-1 "Sagaris" added.
Sharkey-Devitt Birdeater Mk. I added.
Type B - "Lucian" added.
Das Krokodil by VAC added.
K-81e "Sombre" added.
Strider added.
Bellweather by VAC added.
Rooster - Lamploader added.
Rooster - Tumblebox added.
81f-f Ronan Blackguard added.
68A-4 Ronan Fathomer added.
Rinnspeir Ornitier-Class Gunship added.
DAE 5b "Zeal" added.
Leary AA-70 Bolas added.
Changed:
Mounted Fissura gd.I had its icon updated.
Removed:
KRR3-792 Auger removed from the Factory/Mass Production Factory, Infantry Arms Factory only.
Clancy-Raca M4 removed from the Factory/Mass Production Factory, Infantry Arms Factory only.
1.4.3
22th February 2026
Update FQC to Update 63.
Added:
950-70b Anti-Aircraft Shell added.
20mm added.
250mm "Fury" Shell added.
E681-B Hullbreaker Mine added.
Liaison Transmitter added.
Carnyx Anti-Tank Rocket Launcher added (forgotten from Update 60).
B2 Varsi Anti-Tank Grenade added (forgotten from Update 59).
Quillback Torpedo added.
Changed:
Alligator Charge Basic Materials cost decreased from 150 to 100, Explosive Powder cost decreased from 160 to 80 and crate size increased from 10 to 5.
14.5mm was the previous 20mm ammo.
AP/RPG made neutral, was previously colonials-only (forgotten from Update 60).
1.4.2
30th August 2025
Update FQC to Update 62.
Changed:
PT-815 Smoke Grenade Basic Materials cost decreased from 120 to 80 and crate size increased from 10 to 15.
Contributions to this: moxian.
1.4.1
29th June 2025
Update FQC to Update 61.
Changed:
KRF1-750 Dragonfly Basic Materials cost increased from 110 to 130 and crate size reduced from 20 to 15.
KLG901-2 Lunaire F Refined Materials cost reduced from 30 to 15 and crate size reduced from 10 to 5.
No.4 The Pillory Scattergun crate size reduced from 20 to 15.
Contributions to this: [T-3C] Jello.
1.4.0
8th January 2025
Added:
FQC now remembers your faction (Neutral, Colonial, Warden) and Factory Type (Factory, MPF) choices for up to a month.
Changed:
Certain display orders have been changed to better match in-game.
Item filtering has been improved when a faction is selected.
Buckhorn CCQ-18 Basic Materials cost fixed from 200 to 40.
Mulloy LPC had its incorrect armaments removed.
HC-2 "Scorpion Refined Materials cost fixed from 100 to 300.
HC-2 "Scorpion" re-added, it is now back to the Garage and MPF.
Changed:
Catara mo.II cost changed to 15 Refined Materials, and crate sized increased from 10 to 20.
"Dusk" ce.III cost changed to 15 Refined Materials, and crate sized increased from 10 to 20.
Aalto Storm Rifle 24 cost changed to 15 Refined Materials, and crate sized increased from 10 to 20.
Booker Storm Rifle Model 838 cost changed to 15 Refined Materials, and crate sized increased from 10 to 20.
Gunner's Breastplate basic materials cost changed from 100 to 150, and crate sized increased from 3 to 5.
Velian Flak Vest basic materials cost changed from 100 to 200, and crate sized increased from 5 to 10.
All Explosive Powder costs have been doubled (with minor exceptions).
120mm heavy explosive powder cost increased from 5 to 10.
150mm heavy explosive powder cost increased from 40 to 60.
Removed:
Brasa Shotgun removed.
Gallagher Outlaw Mk. II removed, it is now factory-only.
1.3.2
11th September 2024
Update FQC to Update 58.
Added:
Wind Sock was added (forgot this in Update 57).
1.3.1
18th July 2024
Changed:
Heavy Explosive Powder crate size changed from 20 to 30.
1.3.0
17th July 2024
Update FQC to Update 57.
Changed:
Explosive Materials renamed to Explosive Powder.
Heavy Explosive Materials renamed to Heavy Explosive Powder.
All Heavy Explosive Powder costs have been quadrupled.
150mm heavy explosive powder cost increased from 10 to 40.
250mm heavy explosive powder cost increased from 25 to 100.
Willow’s Bane Ammo heavy explosive powder cost increased from 5 to 20.
Havoc Charge heavy explosive powder cost increased from 10 to 40.
"Molten Wind" v.II Ammo heavy explosive powder cost increased from 5 to 20.
Havoc Charge Detonator heavy explosive powder cost increased from 5 to 20.
120mm changes:
Explosive powder cost reduced from 30 to 0.
Heavy explosive powder cost increased from 0 to 5.
Basic materials cost increased from 60 to 120.
KRR3-792 Auger changes:
Basic materials cost increased from 200 to 250.
Refined materials cost increased from 25 to 30.
Clancy-Raca M4 changes:
Basic materials cost increased from 200 to 250.
Refined materials cost increased from 15 to 25.
1.2 Coningham
1.2.7
6th December 2023
Updating FQC to Update 55.
Changed:
Gallagher Outlaw Mk. II refined material cost reduced from 165 (495) to 150 (450).
Green Ash Grenade crate size reduced from 10 to 5.
1.2.6
31st October 2023
Updating FQC to Update 54.
Added:
Rooster - Junkwagon was added.
Changed:
74b-1 Ronan Gunship was updated with new art and costs.
Type C - "Charon" was updated with new art and costs.
Tooltips redesigned to fit Update 54 (the grey boxes with properties in the middle).
Note: Some tooltips for Wardens won't be entirely updated as I don't play Warden. Please donate tooltip info.
Removed:
Rocket Booster was removed.
74c-2 Ronan Meteora Gunship was removed.
Warhead was removed.
1.2.5
Updating FQC to Update 53.
Added:
Catena rt.IV Auto-Rifle was added.
No.2B Hawthorne was added.
1.2.4
Focused on website UI related changes, nothing specific to the calculator.
Changed:
Made website function with default dark theme, most noticeable on the radio checkboxes, alert boxes and scrollbars (as the Foxhole UI itself is darker).
Fixed the hover color on the button.
Clearing the item filter with the little 'x' now resets the filter correctly.
Updated KRR3-792 Auger Refined Material cost from 15 to 25.
1.2.3
Filtering, in case you don't know the icons by heart yet!
Added:
Filter input, which takes both the name and parts of the description. If a word is in the tooltip, it will be searched for (so you can search for 7.92mm and get all items that use it).
Changed:
Fixed item name/description filter when using the faction filter.
Fixed rounding on some MPF numbers (due to its discount), Siege Camp rounds down to 0.5 it seems instead of up (which is more common in programming).
1.2.2
Work on some low hanging fruit, because sometimes QOL has the best taste.
Added:
Selecting an MPF item disables the other items per category more noticeably.
Long press does the same as shift-click (mostly for mobile users).
Changed:
120mm, 68mm and 40mm
erroneously required Heavy Explosive Materials instead of Explosive Materials.
1.2.1
Backend changes and optimizations.
Changed:
Some icons have been updated with better versions.
Rewrote the code for adding items to the queue to be more efficient.
1.2.0
Update FQC to Update 52.
Added:
Resource tab now exists for factories.
Maintenance Supplies were
added.
Havoc Charge was added.
Havoc Charge Detonator was
added.
Changed:
Alligator Charge is now a
Warden-specific item, plus had its costs and crate amount updated.
KLG901-2 Lunaire F now costs 30 Refined
Materials instead of 5.
Tremola Grenade GPb-1 had its costs and
crate amount updated.
Removed:
Bunker Supplies were removed.
Garrison Supplies were removed.
Start MPF Timer
Enter your order's current remaining time, as shown in-game:
::
Enter a valid time.
This is still only an upper bound: every order placed in this queue afterward speeds up everything already cooking, including yours, so the real time may end up shorter. World population can also slightly change the actual time.